All of which are fighting each other for the "Typhoeus system", a jumpgate that will allow massive expansion and wealth to whoever controls it
Getting back to more technical aspects, graphics in the game were detailed, but VERY choppy. I didn't understand why Comanche 3 or F-22 Raptor, which were both really good sims could get excellent frame rates with good graphics and yet Armored Fist 2 hacked its way through the game on the lowest detail setting. The game was so choppy, it was almost unplayable on my P133. I had to take it to my friend's house to really get a taste of how the game played.
However, if you're running on a monster system, hopefully with a 3D accelerator, you'll find the game to be graphically pleasing. I never doubted Novalogic's capabilities in making excellent landscapes, but unfortunately the system requirements that are REALLY required of this game are outrageously high, so ignore the box in the upper right hand corner of this review.
Great graphics, sound and playability
Marred with problems and glitches
Far from revolutionary and won't hold your attention very long
Cyberstorm 2
Giving the one aspect of Cyberstorm 2 that separates it
Cyberstorm 2: Corporate Wars is yet another one of the many generic strategy games filling up the market today. It incorporates all the aspects of a successful real-time strategy game, but executes them in an average manner. Translation: There's nothing extremely horrid about Cyberstorm 2, but there's nothing extremely good either.
First, let me start off by giving the one aspect of Cyberstorm 2 that separates it (at least a little) from other, mediocre RTS games on the market: the ability to play in either real-time or turn-based mode. Is this really useful (or necessary)? Well, not really. The game's essence is RTS, so anyone looking for a turn-based strategy game should look somewhere else.
Like most other strategy games (real-time and turn based) on the market, Cyberstorm 2 does have depth. Basically, the player must choose to play one of eight corporations, all of which are fighting each other for the "Typhoeus system", a jumpgate that will allow massive expansion and wealth to whoever controls it. Extremely generic you ask? Why, yes it is. Each of the eight corporations has advantages and disadvantages, including varied funds, research speed, and different units.
One area where Cyberstorm 2 seems to shine is its multiplayer support. The game allows up to 8 players, and is supported by the WON network. There are six supported modes of play, including free for all, race, recovery Mission, destroy base, tag and capture the flag. Due to its complex single player and commendable multiplayer, the actual playing of Cyberstorm 2 should keep gamers somewhat interested.
Overall, while Cyberstorm 2: Corporate Wars does have its high points, but they are overshadowed by many of the game's faults. In the end, there is nothing truly spectacular separating it from all the other, good strategy games out there. If you're a huge RTS gamer and can look past the graphical defects, you might want to take a look. Otherwise, there are plenty of other turn-based or real-time strategy games out there.
Cyberstorm 2: Corporate Wars basically plays like all other RTS-style games on the market with a few, small exceptions. The player has a home planet. From here, he/she can build units, research, etc., and later choose which missions to engage in. The usual clicking, grouping, moving and mining operations are, in general, similar to others of its kind. Also, the single player game itself has a decent amount of depth, through its large number of units, vehicles and weapons.
One area where Cyberstorm 2 seems to fall behind is its graphics. At first, one might be slightly impressed by all the pre-game (also pre-rendered) graphics - the research facility, the bioderm facility (used for building units), etc. all look good. Then, the actual game starts. Using the common 2D sprites over a 2D tiled world, the game appears average at first, as all units have a decent number of frames of animation and everything seems relatively detailed. After only a few minutes of playing, the player will recognize the game's graphical shortcomings. For example, the "fog of war" looks like complete garbage (Warcraft 2, which came out a number of years ago, looks much better), and the attack of some units are incredibly basic (a line = laser, a line!!). In the end, Cyberstorm 2 can hardly compete with the big-name strategy games on today's market.
Tank except
As Duke Nukem has so valiantly taught us
"Seize enemy bases, engage ground and air targets, call in artillery and air strikes, defend and capture territories." Sounds exciting right? Unfortunately Novalogic's bold description of its new release isn't half as entertaining as they would like to admit. Armored Fist 2 was a big disappointment in most aspects, including graphics, and even if you're an Army nut looking for that great tank game, keep searching, because Armored Fist 2 is definitely not on the recall roster! To start out with, the game was really no fun.
As Duke Nukem has so valiantly taught us, crushing, killing and interactivity with physical objects that may or may not have anything to do with the actual mission make the game more fun, more exploratory and more realistic! Novalogic included nothing of the sort, except a few trees, or in the desert, a cactus. I'm supposed to be rolling around in this mammoth of a vehicle and I can't even move over the edge of some rubble that I just destroyed. What's the point? And speaking of destroying, it sucks. No satisfying explosions, not even if you shoot an oil tank. To sum it all up, the game seriously lacks consistency in its realism, which harms the overall value of this so called "simulation," of a military vehicle.
There's not much to hear inside a tank except the engine and whatever you fire out the gun, so I wasn't really looking at sound effects to judge the game. The sounds were fine, and just to put you "acoustically sensitive" people to rest, there weren't any annoying sounds or music that make the game unbearable.
Unfortunately, no such luck. One of the biggest problems with this game is the AI. Your driver is incredibly stupid and drives in a straight line to your next waypoint regardless of a possible ambush, enemy fire or any other situation. And speaking of stupid AI's, your teammates are so incredibly pointless, I'd rather go solo. All they do is stick out, die, and make you more noticeable! Novalogic's lack of intelligence (insert joke here) on your side makes the game disappointing and frustrating.
To sum it all up, don't buy Armored Fist 2 unless you have a really good system, a lot of money to throw away on mediocre games, and you love tanks. This game was disappointing and just be thankful I wasted MY time playing it, instead of you!
Sid Meier's Civilization, in any of its incarnations, is an amazing accomplishment. Like Doom, Wizardry, or King's Quest, the original game rests in the small pantheon of titles that revolutionized the medium and devoured millions of hours of gamers' lives. Among the elite of PC game history, though, Civilization stands alone. With it, Sid Meier managed to create a game so versatile, so subtle, and so much fun that even the original is a blast to play today, despite dated graphics and a clunky interface.
Why bother to write a sequel then? Chess, after all, has managed to endure for centuries without anyone feeling the need to come up with "Chess III." With Civilization II still selling copies, what could Civilization III offer the gaming community (and in particular the vast sea of rabid fans)?
After an embarrassing number of hours playing Civ III, the answer is, "quite a lot." While keeping the core gameplay essentially intact, the Firaxis team has produced a genuinely new game that adds even more depth and flexibility to an already deep and flexible game. Veteran players will also be pleased to see the completely revamped interface. Depending on their strategies from previous versions, they will likewise be either happy or frustrated with the additional tweaks made to units, improvements, and wonders.
Earthsiege2
you should still expect to be sitting in front of a screen
Especially the explosions in this action packed game from Sierra. Gamers will no longer be bored with the bangs of old where the enemy starts to smoke and the just goes bang, the same way every time. Earthsiege2 brings a new element of reality to dynamic graphics. Now if you shoot an enemy in its arm, its arm will blow off, and won't just disappear when it hits the ground but rather stay there for you to trip over later. Parts flying everywhere, amazing fireballs and smoldering remnants of what used to be an enemy HERC all add to this game's realism. The sound is good, but the butt-kicking graphics outshine it so much that you barely notice the impressive audio.
Game play is excellent, especially with a joystick, but even with only a keyboard and mouse you can still get the hang of it pretty quickly. Basically you walk around in a big robot killing enemy robots and destroying their bases. This can get pretty tiring after a while so the good people of sierra decided to make the landscape some of the best ever, with inclines, hills, valleys, snow, lava and ruins of buildings to add to realism and allow those enemies to hide from your mighty wrath of destruction for as long as they can.
The real problem with this game is its erratic reliability. It will only run on Win95 which sucks since many people have not yet converted to the newer system. It also freezes up more often than games normally do. It is full of bugs which slow or completely stop the game. Even with the recommended system, not just the minimum requirements, you should still expect to be sitting in front of a screen that says Loading for as much as 5 minutes. Sierra's automated tech support is no help when the game freezes for no reason after being played for one hour. The only solution sometimes is to completely uninstall and reinstall the game which is very annoying.
Overall the game is good, but not amazing. It is not the type of game that you will talk about with your friends, stay up late playing, or even keep on your hard drive for more than a couple of weeks. If you can wait, wait and the price will go down.
Don't however buy this game with the expectation that it's going to be something new or revolutionary. It is just the latest in a long line of games where you control a two legged robot and go around annihilating other robots. For those of you who can't get enough of the idea that the future will be full of giant robot wars, this game is highly recommended due to it's superior graphics, sound and playability over the previous games in the same category. The only type of game that would make this field more popular and exciting would be one where you could control the Imperial Walkers and Mini-Walkers from Star Wars. How bout it all you game designers out there?
The game does have a plot which is hardly original. A race of intelligent robots, created by humans have turned against us and are trying to kill of the human race and rule the world. (Hmmm, let's see the Terminator movie maybe?) Come on, could there be a more generic plot? The video clips and dynamic graphics between missions do lend themselves to the plot. The opening scene is very impressive, however it does bear an eerie resemblance to the opening scene of the new movie Independence Day. A spaceship heading to earth from the moon deploying smaller ship's to attack the earth. That sentence could describe the movie or the game.
Controles
Agregar a Escritorio
Agregar Favoritos
Enviar a Amigo
Comentarios
Notable depth
Generic, nothing really special
Supports turn-based & real-time
Everything looks great...until the actual game
The gameplay is split into two parts. There is the unrealistic mode and then the realistic mode. Personally I'm a big fan of the highest amount of realism in my simulations, but in this game, I preferred the unrealistic mode. This way, you can control your tank, turret, and what you fire pretty much all at once. Your tank is more maneuverable, thus making it easier for you to get out of the line of fire, fast. Once you change to the realistic setting, Novalogic takes over most of the jobs and instead of being the one-man-band, the computer will handle the driving while you shoot. From what you've heard so far, you're probably thinking, "Well that's great, now someone is doing half of my job, and I just have to look around and shoot everything, how convenient!"
This review doesn't matter. There were 1.5 million pre-orders for Diablo 2 even before it went gold. In its first day in the stores, it sold about 250,000 copies off the shelf. It's already a smash hit and it doesn't need any good reviews for that. Mostly, all this review can do is either validate or rebuke the decision of the millions who have bought the game. Chances are if you are reading this you're wondering if GR thinks that you made the right choice in buying Diablo 2...and most likely sinking hundreds of hours into it in the two weeks it has been out.
Other than walking around in robots called HERCs, you can also fly around in the Razor. This aircraft makes the game much more interesting, however it does have it's limitations such as a very limited altitude and somewhat unrealistic control compared to a real airplane. The razor does however keep you in front of the screen for a lot longer than the game would otherwise.
But in what sense is it true? Is it true in a supernatural sense? Or is it true only in the sense 102 that it is true that by him we breathe, perform any or all of our natural functions, and in him live, and move, and have our being?