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  You'll watch in vain as a GLA missile launcher takes out three tanks and ten infantry because they didn't have the intelligence to fire back or even move  
 
 
 
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-Additionally, the designers felt that to keep up the realism, they had to forgo what is considered a hallmark of the series - live video. There are no actors or FMV segments at all to help flesh out the story. Instead, you are given a quick voice briefing before each mission and then an introductory in-engine cutscene to set the stage. I hope Kane has a day job.

-The result might keep the feel consistent without jarring you back and forth between gameplay and video, but it also does very little to give the story any arc. The Campaign feels like just a series of missions strung together loosely. Despite having completed all three, I couldn't tell you the overarching story if I tried.

-Gone is that frisky tiberium, replaced with a vague 'supplies' resource. Each side has a different means of collection, though the games rarely turn into the classic 'war of attrition' model that dominated earlier C&C games. Plus, the Chinese have a 'hacker' soldier that can illegally download cash from the Internet in case you run out of supplies. Hmmm...sounds like a new business model for GR...

-While they dropped the ball with the plot, they definitely pick it up again when it comes to the brand new 3D 'Sage' game engine. Say goodbye to the sprites of old - all vehicles are polygonal and the maps feature fully 3D terrain. Great texture work and terrific explosions breathe new life into the franchise. You can rotate and zoom with ease to get different takes on the conflict. Though the infantry look a little cheesy, watching them get blown into the air after a particularly nasty barrage lends a palpable sense of mayhem. By all accounts, this is a very pretty game.

-The original Diablo followed the exploits of a hero who returned to his hometown of Tristram to find it ravaged by the forces of hell. At the heart of this was Diablo, the Lord of Terror, who was holed up in a massive labyrinth beneath the town cathedral. As it turned out, Diablo was contained in a spike-shaped 'Soulstone" that was thrust into the forehead of a small boy, allowing Diablo to possess him and take corporeal form. After killing the scaly critter, our hero thrust the Soulstone into his own forehead, assuming that the ordeal was enough preparation to contain Diablo. He was wrong.

 
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Hardcore gamers
 
Command & Conquer: Generals, the first fully 3D strategy
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-Hardcore gamers will tell you with utmost confidence that real-time strategy gaming started back in 1992 with Dune II. Even geekier geeks will claim that it REALLY began in 1990 with Herzog Zwei. A select few will even try to trace it back to 1980's fantastic Sea Battle on the Intellivision, though anyone with that kind of gaming gusto probably has a wedgie pulled up to their neckline and should stop thinking so much (note: I am in this group).

-The fact of the matter is that RTS gaming truly took form and shape in the mid-90's with the release of the original WarCraft and the original Command & Conquer. Both were revolutionary, laying the groundwork for every single RTS that followed. They were also just great fun.

-Fast-forward nearly a decade and the WarCraft series has proved its staying power with a terrific third iteration and a nearly flawless track record. Having suffered from a few missteps over the years, the C&C franchise knew it had to take some drastic steps to keep up with Blizzard's behemoth.

-The folks at Westwood named that step Command & Conquer: Generals, the first fully 3D strategy take on the C&C universe and one of the most anticipated PC releases in quite some time. And while it definitely recaptures some of the glory of the franchise's heyday, it can't quite live up to its enormous hype.

-Though it might up the ante in terms of eerie realism, the story is not supported adequately by the game's main Campaign mode. Each side features 7 or 8 missions, but unlike other C&C games, there is no branching. It's a strictly linear go for each one.

-This cool new engine comes at a price, though, as C&C Generals requires a lot of power to run smoothly. Lower-end systems will chug along with options turned way down. But to be fair, you can't ask for a burly new graphics system without expecting some resource hogging, so it's not a big deal.

-The three sides are balanced nicely. The technology of the U.S. is superior, the Chinese rely on mass numbers, and the GLA makes up for its basic unit deficiencies with sneaky tactics and devastating weapons. Civilian car bomb, anyone? And when it comes to ubers, the GLA's Scud Storm and China's Nuclear Missile are much nastier than the US Ion Beam.


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-But despite its thoroughly updated look and features, Generals falls into old habits with some annoying AI. Your units have an amazing tolerance for pain, as evidenced by the fact that they do not move or even fire back on their own if they're being attacked from even a smidgen outside their range. You'll watch in vain as a GLA missile launcher takes out three tanks and ten infantry because they didn't have the intelligence to fire back or even move out of the way after the first two missiles. You have to keep a close watch over every single battle.

-Additionally, you cannot set up formations, which can spell disaster in a 3D RTS. Tanks often have a hard time figuring out how to get through certain areas and will instead take 'the long way home'. Setting up waypoints is impossible, and advanced unit controls (like making a group of infantry 'scatter' before being bulldozed by a tank) are absent.

-When you tire of the single-player experience, you can hop into Generals multiplayer. The game definitely works better here as the AI range issue isn't as noticeable. Up to 8 players can go at it at once, and the matching system is very handy.

-To sweeten the deal, Generals lets you watch an instant replay of any battle - single or multiplayer - to find out where you went wrong. It's a great feature that's long overdue in the RTS genre.

-And speaking of long overdue, it's about time the C&C universe got a real update. Though Generals isn't without its design faults, it serves up enough RTS goodness to please fans of the genre and acts as a fitting swan song for Westwood and EA Pacific.

-The units add distinct flavor to each side. The Chinese Overlord tank, for instance, can be outfitted with a gattling gun (good against infantry), soldier bunker or propaganda tower (heals nearby friendly units). U.S. spy drones can open up the map to airstrikes. The GLA can build tunnel networks to be even stealthier. If there's one thing C&C does well, it's unit creativity.

-What it doesn't do so well is handle veterans. Units gain up to three veteran ranks by killing the enemy, and vets gain abilities like self-healing and higher damage. Plus, downed pilots can be placed in normal vehicles to add veteran points to that unit, making them quite useful indeed.

-But in a bizarre design decision, veterans do not carry over in the Campaign. Despite keeping a three-star unit alive, he's gone when you win the map. Doesn't that sort of defeat the purpose of veteran units altogether? By the end of a map you're attacking with Nukes and waves of tanks, rendering the veteran advantage nil. How about letting me choose a few vets to take with me? Vets would come in handy by giving you a start advantage; the inability to carry them over is just frustrating.

-And when you get right down to it, Generals excels in its gameplay. It's a much slower-paced affair than most other recent RTS games like WarCraft 3 and Impossible Creatures, but the slower movement makes for a more strategic game. Building, upgrading, and taking out a heavily fortified enemy with a well-placed nuke is as fun as addictive as ever.

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unique eye candy
 
plans to be the providers of this energy have been crushed
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-In the near future, there is a war being fought over Bacteria 241, a strange new energy source found in its raw form at the bottom of the ocean. The scientists of Eco Systems Organization have developed a way to extract the bacteria and are attempting to corner the world market in its trade. Unfortunately, their plans to be the sole providers of this energy have been crushed by the invading and combative Proteus Tech. It's up to you to lead one faction into battle: either save the world for the Eco Systems, or destroy and dominate for Proteus Tech.
Such is life in the game Fatal Abyss, a new underwater action game from Segasoft. With unexciting graphics and bland gameplay, this game is all wet.

-The graphics are pretty dated. Segasoft promises spectacular 3D, with beautifully rendered battlefields that use real-time light sourcing and high color graphics. Instead, what you get are graphics that are bland and abysmal. It looks the same just about everywhere you go. On some levels there are breakaway rocks and exposed magma, but no unique eye candy. Sure, the explosions are cool to look at, but in comparison to other multiplayer shooters out there, the graphics just don't stack up. I ran Fatal Abyss on a 233MMX with two Voodoo2's, and it still looked like a cheap rip-off of that other submarine combat game Subculture. Perhaps two years ago this game would've been more appreciated for its contribution to the evolution of computer gaming graphics, but not this close to the new millenium.

-The controls are okay, and simple to use. There really aren't a whole lot of intricate things to know. If you've played Mechwarrior or Subculture, then the controls will be very intuitive. Simple, easy to use controls: the best part of the game.

-In your arsenal of submarines, you can choose to pilot one of three vehicles. You can drive the Scout RV, the Fast AV, or the Heavy AV. The Scout Reconnaissance is the fastest and most maneuverable, the Fast Attack Vehicle is the best overall combat sub, and the Heavy Attack Vehicle of course is slow and can carry the most weaponry. Of course each 'particular' mission has a 'particular' sub that is best for it . . . what else is new? Each ship has a slight handling variation as well, but this is nothing that we haven't seen before.

-Each ship can be armed with over 10 different weapons including rapid-fire torpedo, blast torpedo with multiple explosions, and Electro-Magnetic Pulse Pods. The multiplayer capabilities may be the only saving grace to Fatal Abyss. If you like multiplayer Internet play, it is free on Heat.net. Multiplayer only consists of deathmatch mode. When you get tired of playing by yourself, and trust me you will, then you can play online with opponents just like you, who are tired of playing with themselves. Up to 16 players can join in dogfight style combat, over 7 different levels. Again, as with anything Internet related, your experience and fluidity of combat will be very dependent on the speed of your modem or connection.

-Fatal Abyss lacked any creativity or innovation what so ever. It is one of those proverbial cookie-cutter games that unsuccessfully cannibalize the past successes of other games. It's as though a cold and lifeless corporation, seeking to capitalize on the genre, simply turned out another widget without a soul to call its own.

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-The enemy AI in Fatal Abyss is decent. There are enough enemy attack pattern variations to keep you awake and interested for awhile. Keep in mind, this is a submarine combat game, and it's not like the enemy is going to do anything you've never experienced before. Plus, the number of enemy types you can fight are very limited as well. Therefore, you won't find a whole lot of depth (pardon the pun) to Fatal Abyss. This is one of the Fatal mistakes that send this game into the Abyss. (Ugh, please stop. - ed.)

-However, the graphics are somewhat hobbled by the biggest problem with the game. Basically, Diablo 2 was designed first and foresmost with the online Battle.net component in mind. On Battle.net (Blizzard's free internet gaming service) you can play cooperatively with others. The single player and multiplayer are so similar that if you were to sign on to Battle.net, create a "1 player server" and play, you would practically be playing the exact same game as single player.

-In order to make everything fair, Blizzard locked the resolution at 640x480 so that everyone would have the same viewing distance on screen. It also means that the save system in multiplayer (you save when you exit the game; if you die you have to go back and get your corpse, which can be expensive and frustrating) is there in single player as well.

Diablo 2
 
which moves bitmaps in relation to each other of perspective
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-To familiarize all three people who never played the original Diablo, Diablo 2 is a hybrid arcade RPG. Played from a 2D isometric perspective, Diablo 2 boils down to a lot of clicking to whack or cast spells, a lot of killing things by aforementioned whacking and casting, and collecting lots and lots of weapons, armor, and other assorted stuff while leveling up and developing your character. It's uncomplicated, straightforward, visceral fun that is much more entertaining in practice than description. It's one of those games that you sit down and play for six hours, thinking you're only taking a 30-minute break.

-In Diablo 2 you play as a new warrior, either as an Amazon, Barbarian, Necromancer, Paladin, or Sorceress. You must stop "the wanderer," the former warrior with a Soulstone stuck in his head, from loosing hell on earth. Conveniently, his path covers mountain, desert, jungle, something resembling outer space, and hell itself. All manner of hellspawn is left in the Wanderer's wake for you to deal with, thereby making a game of it.

-Blizzard made claims of there being hundreds of thousands of weapons and items in Diablo 2 and they weren't kidding. Between regular, magical, rare, unique, and set items (varying levels of rarity and exoticness), there are enough things to preoccupy any in-game collector for years. Much of the draw of Diablo 2 lies in finding new items and their uses. In many ways it's a very capitalistic game of accumulation, trading and power. Very American... err... very good.

-To show off all of this combat and collection, Blizzard created a new engine. Although bearing a strong resemblance to the original, there is no loading between levels, world size is greatly increased, graphics are no longer tile-based and there is optional use of 3D accelerators. With a 3D card, lighting effects are added and great use is made of a technique called "Paralaxing," which moves 2D bitmaps in relation to each other to create the illusion of perspective. You can "see around" rocks if you move from side to side or up and down - a 3D feel in 2 dimensions.

-The artwork behind all of this is first rate. Backgrounds, monsters, spells, deaths - everything is lusciously rendered in high detail and with great imagination. Blizzard has created a vibrant set of locales for Diablo 2 to call its home.

-While this sequel proceeds from the mantra of bigger being better, you can't help but sense that something was lost by the wayside and that Blizzard, being the stellar developer that they are, should try harder for innovative games. We already know they can do solid games as well or better than the rest, but how about something that shakes up the industry instead of something so dependable that it's a Top Ten hit before it's even finished? That's the GR briefing, at least. You can get back to perpetrating the genocide of evil now.

-While this makes perfect sense for multiplayer, there is no good reason they couldn't have altered it for single player in which inter-player fairness is a non-issue. Blizzard forgot, I suppose, that you can make a game that has it both ways, great single player and multi player in which neither mode has to dominate. For a game that was in development for 4 years, such an omission is befuddling.

-Still, there are more improvements than problems with the game system. Spells are slaved to each level instead of finding a spell book. Enemy behavior is more creative than before. Generally, things actually feel a lot more streamlined than Diablo. Also, the rest of the production values are top flight. Sound and voice is great, and the cinematics are the best in gaming so far.

-So, did you do good in buying the game? Sure, it's a fun game. It's engrossing, large, and extremely entertaining. Even if the single player has problems and there are a few bugs, the multiplayer (excluding poor Battle.net performance due to the deluge of players) is great stuff. But you can't help shake the fact that it's so similar to Diablo. It's really not that different and it doesn't show us anything new like its forbearer did. Beyond that, there's a feeling that sinks in after awhile that Diablo was more direct, more enveloping, more focused than Diablo 2.

 
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Bland 3D graphics
- Cheesy music and sounds
+ Arcade-like controls
+ Good internet replayability
- Nothing new, old concept done poorly

-As laid out in our recent preview, Generals was so named because you were supposed to choose to play as one of nine generals, thereby giving you access to certain special abilities. I guess this turned out to be awkward in the play testing, because the concept has been changed. Instead, you gain 'General points' by completing mysterious requirements during battle. You can then use those points to buy General abilities (which only last for one battle). These include various levels of airstrikes and a quick repair option, as well as side-specific choices like the Chinese ability to crank out veteran infantry immediately or the GLA's ability to collect cash from downed enemies. It might not be as cool as they originally planned, but the 'Generals' idea works well and adds some more fuel to the strategy fire.

-Right from the start, it's clear that this isn't just a retread of the C&C we've all come to know and love, as the ever-quarreling GDI and NOD are both MIA. Rather, the game is set against a much more realistic backdrop featuring three distinct sides.

-The story is straight out of modern day CNN. It seems the world is being threatened by the GLA (Global Liberation Army), a terrorist organization that likes to blow up stuff. The Chinese and the Americans are apparently the only ones concerned, each attempting to secure the safety of the world by taking out the GLA. Sound familiar? That's because you basically watched it on TV last night.

-Diablo 2 is a much larger game than the original. It's broken down into four acts, each one taking place in a new locale. Act 1 takes place near Tristram, in the mountain country. Act 2 takes place in the desert near a port called Lut Gholien. Act 3 takes place in the jungles surrounding the ancient city of Kurast, and Act 4 takes place in Hell itself. Each act (aside from the last one) is easily the size of the original Diablo and contains about twice as many items and monsters.

 
 
Viewed in their first cause, all things are the immediate creation of God, and are supernatural, and from the point of view of the first cause the Scriptures usually speak, for the great purpose and paramount object of the sacred writers, as of religion itself, is to make prominent the fact that God is universal creator, and supreme governor, and therefore the first and final cause of all things. But God creates second causes, or substantial existences, capable themselves of acting and producing effects in a secondary sense, and hence he is said to be causa causarum, cause of causes.
 
 
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